Advanced AI Spawn System
  • 🥳Welcome to Advanced AI Spawn System
  • 🆕Upcoming assets
  • 📺YouTube Tutorials
  • 📚Advanced AI Spawn System
    • ⚠️Attention
    • 🤔How to start?
    • 🤖Create Objects
    • 🤖Create Group AI
    • 📑Manager Settings
    • 📋Spawner Settings
      • 📑AI/Object Prefabs
      • 📑General Settings
  • 🆕Boss Function
  • ☑️Tutorial Automatic Position
  • ☑️Tutorial Manual Position
  • ☑️Tutorial Multiple Zones
  • ☑️Tutorial Terrain Biome
  • ☑️Tutorial Wave Spawner
  • ✅Integrations
    • 🤖FSM AI And Invector Item
      • ⚠️Attention
      • 📋Spawner Settings
        • 📑FSM AI/Item Prefab
        • 📑Waypoint Area
        • 📑Loot Manager
    • 🐎Horse Animset Pro And Animal Controller
      • 📑Spawner Settings
        • 🐴Animal Controller Prefabs
        • 🤖AI Wander Area
  • ⁉️Changelog
    • Changelog Advanced AI Spawn System
    • Changelog Advanced Spawn System For FSM AI And Invector Item
    • Changelog Advanced Spawn System For Horse Animset Pro And Animal Controller
  • 📧Contact
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Tutorial Wave Spawner

PreviousTutorial Terrain BiomeNextIntegrations

Last updated 2 years ago

Remember the AI to spawn should not be in the scene since the Advanced AI Spawn System will take care of that, spawning it in the scene!

add the AI or Object to generate in the first tab.

Attention: The Wave Generation Demo Scene only generates the first wave, because to generate the others it needs the AI to die, if you want to see this example work and you have Invector or Animal Controller you can do it, it does work there.. .

Necessary configurations for the generator to work:

  1. Spawn Position

  2. Player Tag and Detection radius

  3. Generate IA/Object On Player Radius Detection

Wave Generator

A new tab is created, here you need to add the number of waves.

You can assign the text objects to show the player the wave number and the time, if you wish you can leave it empty!

Events

In the events tab, you have new ones, when the wave starts and when it ends, this way you can make another one start at the end of a wave! how do i do it? just create another configuration and disable it, then in the event of ending the first wave make the second wave activate!, you can create multiple configurations, just have a little imagination, everything is possible!

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You don't know what events are, watch this video I found for you!
First you must add Advanced Spawn System to your scene, (Click Here, follow these)