☑️Tutorial Wave Spawner
Last updated
Last updated
Remember the AI to spawn should not be in the scene since the Advanced AI Spawn System will take care of that, spawning it in the scene!
add the AI or Object to generate in the first tab.
Attention: The Wave Generation Demo Scene only generates the first wave, because to generate the others it needs the AI to die, if you want to see this example work and you have Invector or Animal Controller you can do it, it does work there.. .
Necessary configurations for the generator to work:
Spawn Position
Player Tag and Detection radius
Generate IA/Object On Player Radius Detection
A new tab is created, here you need to add the number of waves.
You can assign the text objects to show the player the wave number and the time, if you wish you can leave it empty!
Events
In the events tab, you have new ones, when the wave starts and when it ends, this way you can make another one start at the end of a wave! how do i do it? just create another configuration and disable it, then in the event of ending the first wave make the second wave activate!, you can create multiple configurations, just have a little imagination, everything is possible!
You don't know what events are, watch this video I found for you!