Changelog Advanced Spawn System For FSM AI And Invector Item

V5.1

  • Minimun Unity 2022.3.16f1

  • Updated all demo scenes.

  • Invector FSM AI Template: 1.1.9a

  • Invector Third Person Controller - Melee Combat Template or Shooter Template: 2.6.3

Requirements:

  • Unity 2022.3.16f1 or higher (LTS version only)

V5.0.1(Hotfix)

V5.0

  • Improved Performance

  • Added Waves to the Multiple Zones, now you can create different zones with different types of generation: waves or continuous generation.

  • Added Occlusion Culling

  • Minimun Unity 2022.3.7f1

  • Updated all demo scenes.

  • Invector FSM AI Template: 1.1.9a

  • Invector Third Person Controller - Melee Combat Template or Shooter Template: 2.6.3

Requirements:

  • Unity 2022.3.7f1 or higher (LTS version only)

V4.9

This Update has optimized the code and the generation logic, thanks to the reports of some users. General

  • Updated Generation Logic.

  • Drop Rate : Redesigned code, now it is much more precise.

  • Drop Rate: Fixed an error when only having 2 AI in the list only generated the first one.

  • Drop Rate: Added the option to Disable it and generate everything

  • ADD: Added option that allows to generate the whole group ignoring the drop rate.

Waves:

  • Updated Generation Logic.

  • ADD: added option to Disable the generator and finish the wave by killing the boss

Demo and Documentation

  • Added a shortcut to the Online documentation (some users did not find it)

  • Updated all demo scenes.

Required:

  • Minimun Unity 2021.3.15f1 LTS

  • Invector FSM AI Template: V 1.1.8b

  • Invector Third Person Controller - Melee Combat Template or Shooter Template: v2.6.2c

V4.8.2a (Hotfix)

V4.8.2

You need to DELETE the FSM AI Spawn System folder in order to import a newer version, otherwise, you can get duplicated files and several errors.Add Compatibility with:

*You can use them all in the same project

V4.8.1 (Hotfix)

  • Fixed a bug that caused the boss not to spawn in the pooling system

V4.8

  • Improved Performance

  • Invector FSM AI Template: V 1.1.8b

  • Invector Third Person Controller - Melee Combat Template or Shooter Template: v2.6.2b

  • Updated Demo Scene

  • Minimun Unity 2021.3.12f1 LTS

  • ADD:

Boss Function:

  1. The Boss is instantiated along with the population, you can assign as many Bosses as you want.

  2. Deactivate the Generator by Killing the Boss.

*To access the new feature, edit the AI groups

Pooling System:

  1. No more Beta, it is already stable and functional

  2. Improvements when reviving the AI

V4.7

  • Important Update, The system has been completely redesigned, multiple bugs have been fixed.

  • Improved Performance

  • Updated Demo Scene

  • Spawn by Groups - Customizable group numbers allow you to spawn AI in randomized groups based off of your input.

  • MultiSystem - You can create different spawn settings and edit them from a single Spawn Manager.

  • Updated Online Documentation

Requires:

  • Minimun Unity 2021.3.5f1 LTS

  • Invector FSM AI Template: V 1.1.8

  • Invector Third Person Controller - Melee Combat Template or Shooter Template: v2.6.2a

Multiple Zones:

  • Different AI Groups by zones

  • Different AI Size by Zones

Waves:

  • Different AI Groups per Wave

  • Different AI Size per Wave

V4.5

  • Improved Performance

  • Updated Documentation

  • Minimun Unity 2020.3.30f1

V4.4.2

  • Improved Performance

  • An error was found that does not generate the AI in Multiple Zones (Fixed).

​V4.4.1

  • Improved Performance

  • Fixed bugs

V4.4

  • Added support for Gaia 2021 (3.2.0 or higher ) and MapMagic 2 (2.1.8 or higher)

  • Added Support for Unity 2020.3.27f1 or higher

V4.3

  • Improved Performance

  • Important Update, The system has been completely redesigned, multiple bugs have been fixed.

  • Updated scene demo

V4.2.1

  • Improved Performance

  • Added tag select to start the system

V4.2

  • Demo Scene : a new scene was created to work in Melee Template and Shooter Template (remove shooter reference) .

  • The New Minimum Time to respawner is 5 seconds

V4.1

  1. ADD: Integration With "Advance Spawn System"

  • You can have both in the same project and create instances of any object not just Invector

  • For the Purchase of "Advance Spawn System", you get for free: Advance Spawn System For FSM AI

  • If you have Advance Spawn System For FSM AI you can upgrade to "Advance Spawn System" with a special discount

  • Advance Spawn System integrates with other systems in future updates.

v4.0

  1. Renewed Design

  2. Add: Loot System

  3. Add: Generate Invector Items

  4. Improved Pooling System

  5. Improved performance

v3.8

  1. Add : Drop Rate (the chance of obtaining a random IA)

  • Preparing the system for prop spawning function (Invector Items) (Next Update)

v3.7

  1. An error was detected in Unity 2020 that prevents new instances from being created (fixed)

  2. Improved performance

  3. Unity 2019.4.34f1

  4. Generate Waves Solved

  5. Wave Demo Scene

v3.6

  1. Improved performance

  2. Unity 2020.3.25f1

  3. Generate Waves Solved

  4. Wave Demo Scene

v3.5

  1. Multiple instances

  2. Improved performance

  3. Compatibility Verified in FMS 1.1.7

v3.0

  1. Procedural AI spawner

  2. Support Unity Terrain Biome

  3. Improved performance

  4. Compatibility Verified in FMS 1.1.7

v2.6

  1. Simplified Design

  2. Improved performance

v2.5

  1. Organized Menu

  2. Enhanced Options

  3. New design

  4. Pool Transform Added To Keep Scene Clean

  5. Improved performance

  6. Added shortcut in Invector menu

  7. Compatibility Verified in FMS 1.1.6a

v2.0

  1. You can now place multiple Spawn Zones

  2. Bugs fixed

  3. The grouping system has been improved.

  4. Added first spawn time

  5. Improved player detection system

  6. Enhanced events

  7. Enhanced waves

  8. Stability has been improved

v1.5.1

  1. Death animations in object pooling system are displayed correctly.

v1.5

  1. Pooling System

  2. New Events (At the start of a Wave and At the end of the Wave)

  3. Fixed an issue that was not generating AI correctly

  4. The "OnDead" event was temporarily eliminated. It caused errors with the Pooling System since the AI is not eliminated.

v1.2.1

  1. Solution to show hud in Continuous Spawner

v1.2

  1. ADD Waves Spawner

  2. Improved performance in AI generation

  3. Spawn the AI at a specified distance from the player.

  4. Improved performance in AI generation position.

v1.1.1

  1. Compatibility with Unity 2018 or Higher

  2. Fix Textures

v1.1

  1. Improved performance in AI generation

  2. Spawn the AI at a specified distance from the player.

  3. Fixed a problem that did not assign the waypoint correctly.

  4. Compatibility Unity 2017 or higher

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