Changelog Advanced Spawn System For FSM AI And Invector Item
V5.1
Minimun Unity 2022.3.16f1
Updated all demo scenes.
Invector FSM AI Template: 1.1.9a
Invector Third Person Controller - Melee Combat Template or Shooter Template: 2.6.3
Requirements:
Unity 2022.3.16f1 or higher (LTS version only)
V5.0.1(Hotfix)
Fixed a small compatibility error with Advanced AI Spawn System
V5.0
Improved Performance
Added Waves to the Multiple Zones, now you can create different zones with different types of generation: waves or continuous generation.
Added Occlusion Culling
Minimun Unity 2022.3.7f1
Updated all demo scenes.
Invector FSM AI Template: 1.1.9a
Invector Third Person Controller - Melee Combat Template or Shooter Template: 2.6.3
Requirements:
Unity 2022.3.7f1 or higher (LTS version only)
V4.9
This Update has optimized the code and the generation logic, thanks to the reports of some users. General
Updated Generation Logic.
Drop Rate : Redesigned code, now it is much more precise.
Drop Rate: Fixed an error when only having 2 AI in the list only generated the first one.
Drop Rate: Added the option to Disable it and generate everything
ADD: Added option that allows to generate the whole group ignoring the drop rate.
Waves:
Updated Generation Logic.
ADD: added option to Disable the generator and finish the wave by killing the boss
Demo and Documentation
Added a shortcut to the Online documentation (some users did not find it)
Updated all demo scenes.
Required:
Minimun Unity 2021.3.15f1 LTS
Invector FSM AI Template: V 1.1.8b
Invector Third Person Controller - Melee Combat Template or Shooter Template: v2.6.2c
V4.8.2a (Hotfix)
Fixed a small compatibility error with Advanced AI Spawn System
V4.8.2
You need to DELETE the FSM AI Spawn System folder in order to import a newer version, otherwise, you can get duplicated files and several errors.Add Compatibility with:
*You can use them all in the same project
V4.8.1 (Hotfix)
Fixed a bug that caused the boss not to spawn in the pooling system
V4.8
Improved Performance
Invector FSM AI Template: V 1.1.8b
Invector Third Person Controller - Melee Combat Template or Shooter Template: v2.6.2b
Updated Demo Scene
Minimun Unity 2021.3.12f1 LTS
ADD:
Boss Function:
The Boss is instantiated along with the population, you can assign as many Bosses as you want.
Deactivate the Generator by Killing the Boss.
*To access the new feature, edit the AI groups
Pooling System:
No more Beta, it is already stable and functional
Improvements when reviving the AI
V4.7
Important Update, The system has been completely redesigned, multiple bugs have been fixed.
Improved Performance
Updated Demo Scene
Spawn by Groups - Customizable group numbers allow you to spawn AI in randomized groups based off of your input.
MultiSystem - You can create different spawn settings and edit them from a single Spawn Manager.
Updated Online Documentation
Requires:
Minimun Unity 2021.3.5f1 LTS
Invector FSM AI Template: V 1.1.8
Invector Third Person Controller - Melee Combat Template or Shooter Template: v2.6.2a
Multiple Zones:
Different AI Groups by zones
Different AI Size by Zones
Waves:
Different AI Groups per Wave
Different AI Size per Wave
V4.5
Improved Performance
Updated Documentation
Minimun Unity 2020.3.30f1
V4.4.2
Improved Performance
An error was found that does not generate the AI in Multiple Zones (Fixed).
V4.4.1
Improved Performance
Fixed bugs
V4.4
Added support for Gaia 2021 (3.2.0 or higher ) and MapMagic 2 (2.1.8 or higher)
Added Support for Unity 2020.3.27f1 or higher
V4.3
Improved Performance
Important Update, The system has been completely redesigned, multiple bugs have been fixed.
Updated scene demo
V4.2.1
Improved Performance
Added tag select to start the system
V4.2
Demo Scene : a new scene was created to work in Melee Template and Shooter Template (remove shooter reference) .
The New Minimum Time to respawner is 5 seconds
V4.1
ADD: Integration With "Advance Spawn System"
You can have both in the same project and create instances of any object not just Invector
For the Purchase of "Advance Spawn System", you get for free: Advance Spawn System For FSM AI
If you have Advance Spawn System For FSM AI you can upgrade to "Advance Spawn System" with a special discount
Advance Spawn System integrates with other systems in future updates.
v4.0
Renewed Design
Add: Loot System
Add: Generate Invector Items
Improved Pooling System
Improved performance
v3.8
Add : Drop Rate (the chance of obtaining a random IA)
Preparing the system for prop spawning function (Invector Items) (Next Update)
v3.7
An error was detected in Unity 2020 that prevents new instances from being created (fixed)
Improved performance
Unity 2019.4.34f1
Generate Waves Solved
Wave Demo Scene
v3.6
Improved performance
Unity 2020.3.25f1
Generate Waves Solved
Wave Demo Scene
v3.5
Multiple instances
Improved performance
Compatibility Verified in FMS 1.1.7
v3.0
Procedural AI spawner
Support Unity Terrain Biome
Improved performance
Compatibility Verified in FMS 1.1.7
v2.6
Simplified Design
Improved performance
v2.5
Organized Menu
Enhanced Options
New design
Pool Transform Added To Keep Scene Clean
Improved performance
Added shortcut in Invector menu
Compatibility Verified in FMS 1.1.6a
v2.0
You can now place multiple Spawn Zones
Bugs fixed
The grouping system has been improved.
Added first spawn time
Improved player detection system
Enhanced events
Enhanced waves
Stability has been improved
v1.5.1
Death animations in object pooling system are displayed correctly.
v1.5
Pooling System
New Events (At the start of a Wave and At the end of the Wave)
Fixed an issue that was not generating AI correctly
The "OnDead" event was temporarily eliminated. It caused errors with the Pooling System since the AI is not eliminated.
v1.2.1
Solution to show hud in Continuous Spawner
v1.2
ADD Waves Spawner
Improved performance in AI generation
Spawn the AI at a specified distance from the player.
Improved performance in AI generation position.
v1.1.1
Compatibility with Unity 2018 or Higher
Fix Textures
v1.1
Improved performance in AI generation
Spawn the AI at a specified distance from the player.
Fixed a problem that did not assign the waypoint correctly.
Compatibility Unity 2017 or higher
Last updated