Advanced AI Spawn System
  • 🥳Welcome to Advanced AI Spawn System
  • 🆕Upcoming assets
  • 📺YouTube Tutorials
  • 📚Advanced AI Spawn System
    • ⚠️Attention
    • 🤔How to start?
    • 🤖Create Objects
    • 🤖Create Group AI
    • 📑Manager Settings
    • 📋Spawner Settings
      • 📑AI/Object Prefabs
      • 📑General Settings
  • 🆕Boss Function
  • ☑️Tutorial Automatic Position
  • ☑️Tutorial Manual Position
  • ☑️Tutorial Multiple Zones
  • ☑️Tutorial Terrain Biome
  • ☑️Tutorial Wave Spawner
  • ✅Integrations
    • 🤖FSM AI And Invector Item
      • ⚠️Attention
      • 📋Spawner Settings
        • 📑FSM AI/Item Prefab
        • 📑Waypoint Area
        • 📑Loot Manager
    • 🐎Horse Animset Pro And Animal Controller
      • 📑Spawner Settings
        • 🐴Animal Controller Prefabs
        • 🤖AI Wander Area
  • ⁉️Changelog
    • Changelog Advanced AI Spawn System
    • Changelog Advanced Spawn System For FSM AI And Invector Item
    • Changelog Advanced Spawn System For Horse Animset Pro And Animal Controller
  • 📧Contact
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On this page
  • Overview
  • Parameters
  • Point Type
  • Stopping Distance
  • Wait Time
  • Area Type
  • Wander Weight
  • Next Waypoints
  1. Integrations
  2. Horse Animset Pro And Animal Controller
  3. Spawner Settings

AI Wander Area

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Last updated 3 years ago

Overview

The wander area is a improved version of the Waypoint. the Difference is that it uses an Area to find the next position to go to, and it can transition to itself

Parameters

Point Type

This will stablish if this area is on the Ground, Air or the Water. Air types will activate the Fly State.

Stopping Distance

Min Distance that the Ai Animal will stop when Arrives to the waypoint.

Wait Time

Maximum and Minimum wait time needed to wait before choosing the next waypoint

Area Type

Use a Circle or a Box area.

Wander Weight

Probability of keep wondering on this same Wander Area. Meaning the next waypoint will be itself.

Next Waypoints

List of next waypoints to go to.

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