Advanced AI Spawn System
  • 🥳Welcome to Advanced AI Spawn System
  • 🆕Upcoming assets
  • 📺YouTube Tutorials
  • 📚Advanced AI Spawn System
    • ⚠️Attention
    • 🤔How to start?
    • 🤖Create Objects
    • 🤖Create Group AI
    • 📑Manager Settings
    • 📋Spawner Settings
      • 📑AI/Object Prefabs
      • 📑General Settings
  • 🆕Boss Function
  • ☑️Tutorial Automatic Position
  • ☑️Tutorial Manual Position
  • ☑️Tutorial Multiple Zones
  • ☑️Tutorial Terrain Biome
  • ☑️Tutorial Wave Spawner
  • ✅Integrations
    • 🤖FSM AI And Invector Item
      • ⚠️Attention
      • 📋Spawner Settings
        • 📑FSM AI/Item Prefab
        • 📑Waypoint Area
        • 📑Loot Manager
    • 🐎Horse Animset Pro And Animal Controller
      • 📑Spawner Settings
        • 🐴Animal Controller Prefabs
        • 🤖AI Wander Area
  • ⁉️Changelog
    • Changelog Advanced AI Spawn System
    • Changelog Advanced Spawn System For FSM AI And Invector Item
    • Changelog Advanced Spawn System For Horse Animset Pro And Animal Controller
  • 📧Contact
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  1. 📚Advanced AI Spawn System

⚠️Attention

Attention: Pooling System: do not use Destroy GameObject. The minimum time to respawn in Pooling System is 10 seconds. If you use third party plugins on the AI or items that remove it from the scene errors may occur. It's the same configuration for items or AI, when an item is collected invoke the OnDead event

For Items Object Pooling is recommended.

For Generic AI it is recommended to Instantiate, it is more stable since Generic AI does not have the option to reset the AI.

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Last updated 1 year ago