Default Pattern System

It is the default generation of the scene.

The more distributions you create, the more varied the level will be. Don't place the obstacles so close, it will be difficult to play. It is advisable to place moving objects at the beginning, this way the object will have enough space before colliding with another object.

Create Pattern Item: Create a new blank layout so you can assign the objects.

Delete Pattern Item: Delete the latest distribution.

Modify Item Position:

Here you can modify the global position of each element in the scene.

*Attention, if you do not know how Unity handles the positions of X, Y, Z of each element, do not modify them, you could destroy the game.

*Do not modify the Z position of the elements.

* It is only advisable to move the Y position positively, and the X position if the element is larger or smaller than normal.

*If it doesn't work correctly, revert the changes..

*Do not add more elements, only 31 are allowed, that is enough, do not insist.

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