🤖Character Controller

Setting Character Controller

  1. Paste “Model FBX” to hierarchy

2. Rename this model to “Player” and add tag to “Player”

3.Setting this model layer to “Player”

4. Add script to this model > D3CONTROLLER:

This Contain:

Character Controller, Animation Manager, Controller and Animator

let it be as follows:

5. Create detection collision coin (use to detect coin) and Create magnet effect detection

6. Animation Manager

In the folder "Animation"

Find "CharacterAnimationGame"

Just Duplicate it and assign it to your character.

Optional: replace the default animations (for more information here)

  1. Character Controller

This allows character movement

-Change the size of the collider to fit your character

  • This is the recommendation:

  1. HoverBike And HoverBoard (Optional):

  • Add all the objects to your character.

  • Configure the position of the objects manually, which adjusts to the animation of your character.

  • It does not matter if they are Active or deactivated in the hierarchy, the system automatically deactivates and activates them depending on the player's selection

  • The HoverBike list is not random, the position in the list of each element is the purchase ID, example position 1, ID in the Purchase 1 store. Do not forget. For more information check out the sample created players. If you have objects with specific animations you should change the animation (follow here for more information)

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