Infinite Runner Engine 3D
  • đŸĨŗWelcome to Infinite Runner Engine 3D
  • âš ī¸Attention
  • đŸ“ēYouTube Tutorials
  • 🤔How to start?
  • đŸ•šī¸Game Scene
    • 🤖Character Controller
      • Change Animations
    • 💀Enemy Follower
      • Change Animations
    • Game Manager
    • Main Camera
    • Curved World
    • Audio Manager
    • Level System
    • Collectables
    • Obstacles
    • Building
    • Pattern System
      • Floor Pref
      • Default Pattern System
      • Rocket Pattern System
      • Special Pattern System
    • ADS Manager
    • Instantiate Object InGame
    • Input And Touch Controller
  • 🎑Title Scene
    • Game Config
    • Audio Manager
    • Shop Manger
    • ADS Manager
    • Level System + Scene Manager
  • âœ‰ī¸Contact
  • 🛑Error installing
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  1. Game Scene

Character Controller

PreviousGame SceneNextChange Animations

Last updated 1 year ago

Setting Character Controller

  1. Paste “Model FBX” to hierarchy

2. Rename this model to “Player” and add tag to “Player”

3.Setting this model layer to “Player”

4. Add script to this model > D3CONTROLLER:

This Contain:

Character Controller, Animation Manager, Controller and Animator

let it be as follows:

5. Create detection collision coin (use to detect coin) and Create magnet effect detection

6. Animation Manager

In the folder "Animation"

Find "CharacterAnimationGame"

Just Duplicate it and assign it to your character.

  1. Character Controller

This allows character movement

-Change the size of the collider to fit your character

  • This is the recommendation:

  1. HoverBike And HoverBoard (Optional):

  • Add all the objects to your character.

  • Configure the position of the objects manually, which adjusts to the animation of your character.

  • It does not matter if they are Active or deactivated in the hierarchy, the system automatically deactivates and activates them depending on the player's selection

Optional: replace the default animations ()

The HoverBike list is not random, the position in the list of each element is the purchase ID, example position 1, ID in the Purchase 1 store. Do not forget. For more information check out the sample created players. If you have objects with specific animations you should change the animation ()

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