🥳Welcome to Infinite Runner Engine 3D
Update 9.7
General:
Project updated to Unity 2022.3.38f
Fixed some bugs in the editor.
Fixed: When the player restarts the game, the distance progress on the game object instance will not be reset to pattern 0.
ADD: Option to change the save name in the level system, this allows having multiple games with different autosaves in one project.
Update 9.6
General:
Demos Updated
Console messages have been removed to avoid confusion with errors.
Fixed some bugs in Editor.
Pattern System
A bug that caused overlapping objects has been fixed.
Limitations have been added to be able to create a Pattern System and avoid overlaps.
More than 2 objects are required in a Pattern System
All the initial and final spaces of the Pattern System cannot be left empty
Warning messages have been added to indicate to the user when the Pattern System is invalid and could cause overlaps.
*It is recommended to enter the Pattern System tab and check all the created Patterns. Instantiate Objects by distance
A bug that caused overlapping objects has been fixed.
Fixed a bug that caused it not to generate correctly
Items
Added: Option to assign the object size to avoid overlapping.
New Gizmo indicating the object size
Added the option to choose the color for the size and pattern gizmo.
Added: Option to choose if the gizmo is visible or not.
Added: Now you can add items inside other items, i.e. place coins, enemies, any item on top of buses, board ups, bridges, etc.
Building
Added: New Gizmo that indicates the size of the object.
Added: Option to choose if the gizmo is visible or not.
*Check the demo (Online or in the Project) to see the changes.
Update 9.5
General:
Demos Updated
Project updated to unity 2022.3.35f
Modified the player's position so that the shadow is positioned correctly
Modified the Ground Object; Mesh collider removed and box collider added, mesh collider causes player to be placed at 0.3 Y position.
Fixed some bugs in Editor.
New Level System (Unlock, Lock, Star):
Easily add/remove levels - through a custom inspector window
Runtime saving
Runtime unlocking/level rating system
Drag and drop prefabs
Gamepad Support.
Key Assignment for All Movements.
Auto Run is optional
Option to Enable and Disable Gamepad, Keyboard or Touch
Instantiate Objects during the Game by distance
Full Pattern System to instantiate objects according to a specific distance
You will be able to instantiate Enemies, Items, Coins or any custom object.
Main Scene:
Game Config Tab:
Scene assignment removed, moved to new tab "Level System"
New Tab: "Level System + Scene Manager"
In this new tab you can create a level system with just one button press, no programming required, just indicate how many levels you want, assign the scene for each level and the system will do everything, windows, code, automatic redirection of player to the other level, auto save, etc. Game Scene:
Level System Tab:
Scene assignment removed, now everything is controlled by the new Level System
New Level button is automatic, depending on if there is a new level or not.
New Tab: Instantiate Object InGame
You will be able to instantiate Enemies, Items, Coins or any custom object.
New Tab: Input and Touch Controller
Gamepad Support.
Key Assignment for All Movements.
Update V9.0
This update contains many changes that recommend starting a new project.
Video Tutorial : https://youtu.be/R2YjBpeAEbs
General:
Project updated to Unity 2022.3.21f1
Updated Demos
Small errors with the editor fixed
UI Manager:
ADD: It detects when a window or some element is missing and will give you a message in the console and in the custom editor.
Audio Manager:
ADD: Ability to add custom sounds and use them through codes.
ADD: Changed the sound editor to not delete the default ones.
Game Manager:
ADD: Drag and Drop Character Prefabs.
ADD: updated Character list, it is easier to add and delete characters.
Pattern System:
ADD: Drag and Drop Bulding Prefabs.
ADD: Drag and Drop Items Prefabs.
ADS Manager
New tab to add Unity advertising to the scene, each configuration is valid for the selected scene this way you can choose where to see advertising or not.
Possibility of adding Banners, rewards videos and instertitial.
Animated window for random rewards when playing.
Works for Android and iOS
Video Tutorial: https://youtu.be/bh05rLBIlns
In App Purchasing
New tab to add in-app purchases.
You can have items with real money and with in-game currency
Compatibility with all stores (Android, IOS, Windows, Mac)
Video Tutorial: https://youtu.be/k2TLIKjkpaE
Update V8.5.2
Project updated to Unity 2022.3.16f1
Small errors with the editor fixed
Updated Demos
Update V8.5.1
Fixed a bug in the shop that did not update player data when updating a stat.
The "Hero" window has been redesigned, the character is now displayed correctly.
Fixed a bug that did not display the price correctly on the magnet item.
Fixed a bug that caused the high score panel to remain active after reviving the player.
Update V8.5
This update contains many changes that recommend starting a new project. General
The DirectionInput public method has been added. You will be able to control the character with third-party plugins, the necessary information will be added to the Online documentation.
Fixed a bug that caused the follower enemy to capture the character when finishing the special item.
Fixed a bug in the demo scene that caused multiple Null reference chain errors.
Redesigned demo
A Best Score Banner has been added: this banner will show the best score and will indicate how much is left to beat it, you can configure when you want it to appear.
Upgrade System (New)
An upgrade system called stats system has been added to the characters.
Each upgrade is unique to each character.
You can configure the initial amount, maximum amount and the price of the upgrade.
Includes customizable windows.
Includes custom editor.
Pattern System
Added the option to clean the floor when falling from the rocket.
Added the number of floors that need to be cleaned.
Added a public method in Pattern System: HidenObjectInPatterSystem();
This method cleans the floor, you can call it in your personalized codes when you need it. Shop System.
Small bugs have been fixed
Redesigned windows.
Includes the new Stats System.
Update V8.0.1 (HotFix)
Fixed a bug with some missing "Player" prefabs in the demo.
Update V8.0
WEBGL DEMO 8.0 (If the new demo (8.0) does not appear, clear the browser cache.)
This update contains many changes that recommend starting a new project.
The demo was completely redesigned.
All scenes were redesigned.
Here the most important changes:
Redesigned editor
Improved stability
Option to enable or disable keyboard/touch
The player's maximum speed is locked.
Bug fixed: the player disappears and the world does not generate.
Game Manager:
Added option to add only the 3D controller (character) and avoid adding FBX models.
Main Camera:
Added a fade-out panel or transition screen between reloads in the same scene, fully customizable.
Added option to enable or disable the character in the UI, this allows the character to be displayed in windows.
Level System:
Added sounds and effects when earning a star.
The game ends when you get 3 stars.
Automatic level generation systems (Redesigned).
Follower Enemy: (New)
Added option to add a follower enemy (fully customizable).
The enemy will chase the player until he crashes more than 3 times.
Customizable player distance.
Customizable sound.
Includes editor, easy to create a new enemy.
Collectables:
Added shortcut for shield element
Added shortcut for special item
Special Items: (New)
Allows the player to be transferred to another Pattern System (World or Level)
Includes pattern system.
Allows you to modify the time the player spends in the scene.
Includes customizable animations.
Rocket Items:
Added new customizable animations.
Includes customizable pattern system.
Now you can place objects in the air, such as enemies, obstacles or whatever you want.
UI Manager:
All windows were redesigned.
New High Score window
Option to enable or disable players in UI.
Curved World:
Improved performance.
Audio Manager:
Added new audio for the special items.
Items:
Added a new pool system, unused objects are disabled in the scene, allowing for higher performance.
Objects grouped and hidden in hierarchy.
Pattern System:
Completely redesigned pattern system.
The game loads faster.
No more mistakes of the lost world.
New Pattern system for item rocket
New pattern system for special items.
Added option to switch sky between special and default object.
New floor, to switch between special and default item.
New option to change the Y position of each element, now you can modify the elements in different heights and positions.
Player:
New editor, it's now easier to create a character with the new editor.
It is recommended to update and verify each character.
New special article
New animations for special items.
New animation for the rocket object.
Now the character can hold the magnetic object, includes new animations.
All animations were redesigned.
Update 7.3
Fixed a bug that caused the character to ride the rocket to infinity.
Fixed a bug that caused the character to disappear and the counter to continue.
Fixed a bug where hitting an obstacle and having the shield and hoverboard equipped would remove the hoverboard.
New Editor UI Manager, you no longer need to edit the windows in each scene, a single configuration and changes are applied to all scenes.
Update 7.2
Fixed an issue where the 3DItem script could not be found when saving the player.
Fixed a bug that caused the sound window to not apply settings correctly.
The default sound level is added when you first open the app.
Fixed a bug that caused the pause button to not activate correctly after the rocket element.
Added new Shield Item
The Shield Item is activated when the player is saved for a customizable time (This way it prevents the player from losing instantly when saved)
New custom editor for Items, now it is easier to customize Items.
Minimun Unity 2022.3.7f1
Shield Item:
Makes the player immortal for the established time.
Includes effect and time settings.
Requirements:
Unity 2022.3.7f1 or higher (LTS version only)
Update 7.1
Small Bugs Fixed
Minimun Unity 2022.3.7f1
Improved performance
Updated Offline Documentation
Requirements:
Unity 2022.3.7f1 or higher (LTS version only)
Update 7.0:
Completely modified editor.
Project upgraded to Unity 2021.3.27f1.
Complete Redesign: We recommend starting a new project, do not update without saving your files.
The template has changed a lot, now you can create the best 3D running game, here are some of its main improvements:
Curved World:
- Added Fully functional Curved World Shaders.
- Added Configuration in the Editor.
- Added Configuration by Scene.
General Changes:
- New Settings window: options to increase and decrease volume
- New Animations: Run, Right, Left, Jump, Double Jump, Fall, Stay, Die, Hoverboard, Rocket in total 17 new animations
- New Redesign of the windows.
- Deleted Store scene, the store was integrated into the main scene.
- Reorganization of the Template.
- Multiple bugs fixed.
Main Scene:
- Complete Redesign
- Added Audio Manager: allows you to configure the sound of the scene.
- Added Ui Manager: edit all windows
- Added Shop Manager: A complete shop system for characters, hoverboards and items.
- Added option to deactivate and activate the curved world, now it will be easier to edit using the curved shader.
- Removed the decoration
- Removed the need to have a player item
- UI Manager improved, now it is easier to edit the windows.
Game scene:
- Removed the initial decoration, now the game starts on the first frame generated.
- Added option to deactivate and activate the curved world, now it will be easier to edit using the curved shader.
- Added movable obstacles from the editor.
- Building objects: guide objects were removed and gizmo guides were added, the script was redesigned, now it is easier to create buildings.
- Audio Manager: added configuration window to increase and decrease volume.
Pattern System:
- Complete redesign
- Fixed a bug that did not display colors correctly
- Now you can create multiple scenes with different pattern system.
- Bigger buildings.
- The number of items has been reduced: now there are only 3 lines: Right, left and center.
-Level System
- Added star system is automatic and easy to use.
- Complete redesign.
Update 5.1:
Last updated