Instantiate Object InGame
Last updated
Last updated
In this tab you can instantiate objects during the game according to a distance.
You can instantiate any object.
To prevent items from not appearing or being instantiated incorrectly, they are only instantiated in the main Pattern System, not in Rocket Mode or Special Item... The distance counter for instantiating items is paused when the player is in Rocket Mode or Special Item, this way you can be sure that the items will be seen by the player.
Even the user can avoid these objects, if a Rocket or a special Item appears just before.
Step 1: Drag and drop the objects you want to instantiate into the box containing the object list.
Step 2: Press the Modify Pattern Distribution button.
A window will open where you can create object instance patterns according to a distance
You can choose the position where you want the objects to appear
Pattern Setup: Before configuring the distribution pattern, first Drag and drop the objects you want to instantiate into the box containing the object list, then add each item to the distribution list.