Pattern System
Last updated
Last updated
Here you can edit the order of appearance of the objects, first create the collectibles in "Collectables", then the obstacles and finally the buildings, add each object to your list and edit the pattern of appearance
First Floor Clean: When starting or restarting the game, the first generated block will be unobstructed to prevent the user from losing immediately.
Time For The Transition To Special: Duration of the animation to the special item, this allows the animation to be displayed correctly.
Position Animation And Item Special: Height of the animation, for example if the item is a jetpak and you want the player to rise, enter the desired height, if it is an item that does not require height, enter 0.
Time For The Transition To Rocket: Duration of the animation to the rocket item, this allows the animation to be displayed correctly.
Skybox Default Pattern System: here you can change the default sky or background more easily.
Skybox Special Pattern System: Here you can change the default sky or background of the special item more easily.
Building List and Items and Collectibles List: Assign here (drag and drop) all items and buildings that will be displayed in this scene.
After click âModify Distribution Patternâ it will display a Setting Pattern Window
1. Active Index Pattern â is a now selected index
2. Item Pattern â is a slot of item in 1 Pattern (31 block(1block = 1*1 meter) each 1 lane)
3. Item List
4. Active Index Pattern Building â is a now selected index
5. Building Pattern â is slot of building in 1 Pattern
6. Building List.