# Rocket Pattern System

It is the generation of Items when activating the rocket.

You can create obstacles or flying enemies and place them.

<figure><img src="https://4285887053-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQ8kzB3Fz6ZKIjw1DhADG%2Fuploads%2FTV2aYokuJwz6Tnzdbl9R%2FCaptura%20de%20pantalla%202023-10-18%20100123.png?alt=media&#x26;token=e6f554ee-4555-443f-8a1c-fd14d9f8a2f1" alt=""><figcaption></figcaption></figure>

The more distributions you create, the more varied the level will be. Don't place the obstacles so close, it will be difficult to play. It is advisable to place moving objects at the beginning, this way the object will have enough space before colliding with another object.

**Create Pattern Item**: Create a new blank layout so you can assign the objects.

**Delete Pattern Item**: Delete the latest distribution.

**Modify Item Position**:&#x20;

Here you can modify the global position of each element in the scene.

\*Attention, if you do not know how Unity handles the positions of X, Y, Z of each element, do not modify them, you could destroy the game.&#x20;

\*Do not modify the Z position of the elements.

\* It is only advisable to move the Y position positively, and the X position if the element is larger or smaller than normal.&#x20;

\*If it doesn't work correctly, revert the changes..&#x20;

\*Do not add more elements, only 31 are allowed, that is enough, do not insist.

**Position Y For all Item:** this is the position (Height) of the rocket, here you can change it, if you want it to be higher or lower the rocket places a general position for everyone, and then change the height of each item if you want one this one higher than the other.

<figure><img src="https://4285887053-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FQ8kzB3Fz6ZKIjw1DhADG%2Fuploads%2FIkvWpvPoGAevHCUxHhzA%2FCaptura%20de%20pantalla%202023-10-18%20100312.png?alt=media&#x26;token=e0a45f7a-cb33-4c58-b0ed-953510e5fe81" alt=""><figcaption></figcaption></figure>
